GOLDEN
EQUALS AXE
em Retro
I'm sure there are many out there who have actually
completed an arcade game, in an arcade, using their actual money
to pay their way through to the finish. No, come to think of it,
I doubt there are that many at all. For one thing it would cost
far too much, also I think the games were never designed to be completed.
During
the late 80s and the early 90s I poured untold amounts of 10p's
into these thieving cabinets of cathode ray entertainment and loved
every minute of it, but I never actually got anywhere near completing
one of the things. I never really wanted to though, I'd prefer to
get a small sample of everything the arcade had to offer rather
than spend all my cash on just one machine.
SEASIDE VAGRANCY
All this changed in 1991. I was a little older and started taking
gaming seriously. Of course I still had fun, but now I played with
more purpose and there was one game whose mythical 'end sequence'
was well within the reach of the arcade gamer. That game, for me,
was Golden Axe.
Yep, Golden Axe is the only arcade game I have ever completed, and
it left me almost stranded in a shanty seaside town in South Wales,
hungry and with only 10p to my name. But that tale will be told
in another feature.
Sega were always one of the King's of the arcade. During the late
80s and early 90s they seemed to produce a slew of innovative and
entertaining arcade machines, such as After Burner, Thunder Blade,
Space Harrier and of course, Golden Axe. Although Golden Axe wasn't
part game part ride like the others I mentioned it still seemed
to stand out from other games.
"And
besides, who wouldn't jump at the chance of getting to play
a dwarf?" |
I can't explain why
this was, looking back there was nothing genre defying about it,
but it did combine 2-player Double Dragon-esque adventure story
gameplay with a Dungeons & Dragons fantasy style and booming
sound effects that would draw you in from the other side of the
arcade. And besides, who wouldn't jump at the chance of getting
to play a dwarf?
As I mentioned, Golden Axe was a two player fantasy adventure hack
n' slash 'em up. You had the choice of three characters. Gilius
Thunderhead, the green-clad Dwarf sporting a nifty yellow beard
and double headed axe; Tyris Flare, the skimpy swimsuit wearing,
short-sword wielding Valkyrie; or Ax Battler, the buff sword holding
Barbarian, who later starred in his own game on the Sega Master
System and Game Gear.
Each of these characters
had a purpose, they had all fallen victim to the tyrannical murderous
exploits of one Death=Adder, well not so much them, but members
of their immediate family. So maybe I should have said "members
of their immediate families had fallen victim to
Death=Adder".
As a side note this name used to confuse the hell out of me, well
not so much the name but the equals sign. You would often find me
in front of the machine pondering "But why is it Death equals
Adder?" Until eventually I decided that that's the way things
were and I should just accept it. I bet the equation had coders
and mathematicians wondering about it for years though.
DANGLING
THE CARROT
The thing about Golden Axe is that it just seemed like it was complete-able.
The difficulty setting was just right that sure you couldn't complete
the game with 10p, but you knew that with enough coins you could
just about make it.
My memory is
getting a little fuzzier as of late, so I can't really remember
too many other games around at the time that Golden Axe came out
over here, but it's possible that Golden Axe followed in the footsteps
of Final Fight and other games of that ilk with it's control system.
Each character
had the usual 'attack' and 'jump' buttons, which were accompanied
by an extra 'magic' button. The attack button would swing the chosen
characters weapon, and repeated button bashing at close quarters
would result in a melee of different attacks to the enemy, usually
including bashing the cranium in with the handle of your weapon,
followed by lobbing them about 8 feet to the side.
Pressing both
'jump' and 'attack' buttons at the same time would cause a kind
of 'special' move, but not a vicinity clearer as seen in Final Fight.
This would be a nifty parry, or in the Dwarfs case, a backwards
roll, to clout any enemy attempting to take you from behind.
"The
damage caused would depend on the amount of vases collected
by kicking small pixie-like creatures up the ass" |
The magic button was
your screen clearer; pressing it triggered your character to hurl
a bunch of vases into the air, upon which their magic would kick
in. Each character had their own elemental magic style, so Ax Battlers
magic would result in earthquakes, Tyris Flares would be fire and
Gilius Thunderhead rained down lightning from the skies.
The amount of
magic/damage caused would depend on the amount of magic vases collected
by kicking small pixie like creatures up the ass when they appeared
on screen. When kicked, said pixie would drop a blue vase from his
little sack for your collection
Depending upon the
strength of the magic cast, you were treated to a more impressive
animation. For example Tyris's fire magic would start off merely
setting off several conflagrations around the screen; however full
magic power would summon a giant dragon to breathe fire throughout
the area, burning the bastards alive.
ARCADE
DEITY
So the game these days, and back then I suppose was fairly easy
up until the final stage. Again, relatively easy until you got to
confront Death equals Adder himself and the 10p pile starts to disappear
rapidly. I played it a couple of times lately, and going on the
basis that 1 credit is 10p the game cost around £1.40 to complete;
but back then at the arcade, a good part of £5 disappeared
before I'd slaughtered the evil axe-swinging equation himself.
With two of you
smacking seven shades of shit out of Mr. Adder it isn't so bad,
but in a solo attempt it's a bloody nightmare. One of the giants
from the first level bosses appears and starts pummelling, along
with a couple of skeletons and so on. And it wouldn't be so bad
if the character response wasn't so slow.
You'd usually
find yourself trapped in a slow-motion bashing of a skeletons skull,
and not being able to turn round to sneak in a few quick smacks
to Death=Adders lousy chops before the axe wielding chunky monkey
has zapped you with his magic ground-sparkler, or given you six
of the best with the legendary golden axe.
Anyway, you kill
Death=Adder, he gets a belly full of his own Golden Axe and the
King and Princess are saved (that was the plot of the game by the
way, to save them) and you don't get anything really; they just
up and walk away. Ungrateful swines!
There's a moment
of worry soon after that there isn't going to be an end sequence
when the word 'Fin' is written on the map you've been following
and you're presented with the standard 'Congratulations'. However,
an amusing end sequence does start up just after that which is worth
the persistence, but is no substitute for an arcade full of adoring
fans and some sort of cash reward. Oh, and being hailed as Golden
Axe King for the rest of that month. None of that happens, but after
all those 10p's you feel like it should.
david
twomey
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