FINAL
FIGHT (Capcom 1989)
[download final fight for MAME]
If there was one game that gladly accepted almost all of my holiday
pocket money during the summer of 1990 it was Final Fight. The beautifully
rounded and colourful graphics really made it stand out from any
other game in the arcade at that time, coupled with the crunching
sound effects which made you feel like you were beating the living
soul out of the enemy, made it increasingly difficult to resist.
During the day it was fairly easy to gain access to the machine,
and this time had to be used to the fullest, practising, honing
your skills for the main event…the nighttime!
During the evening it was a crush to get to even see the screen
at all, let alone play the thing, but even then there was a certain
thrill in watching others play. Laughing at the under 10's who would
die on the first level, and idolising the 16+ who could make it
to level 4 on one 10p.
Final Fight was a fully beefed-up update on the Double Dragon formula
of horizontal, adventure based beat 'em ups, but given advancing
technology, Final Fight had the one essential ingredient missing
from Double Dragon…pace!
The story couldn't really be more clichéd, but this isn't an RPG
we're playing here, this is a action game where story comes in second
place to getting the girl, killing the baddies and saving the entire
planet (or a city in this case).
Metro City has been ruled by crime and corruption for years, but
now, Mike Haggar (former street fighter) has become mayor and intends
to clean up the city. To stop this from happening, a local gang
(Mad Gear) decide to kidnap his daughter to force him to play by
their rules. Not one to back-down easily Haggar decides to confront
the gang and get his daughter back. In steps Cody (Haggar's daughter's
boyfriend) and Guy (Cody's mate) to lend a helping hand.
One of the attractions of Final Fight, and one which influenced
every beat 'em up to follow, was the different fighting styles of
the characters. Haggar was the slow, but strong wrestler, Cody the
average strength/speed street fighter, and Guy the fast but weaker
martial artist. Not only did this mean you had a choice according
to your own preference, but completion with each character led to
a different end sequence, enticing you to finish the game with each
fighter.
Final Fight also introduced the 'special move' concept. This involved
hitting both 'jump' and 'attack' buttons at the same time, resulting
in a spinning attack that would take out anybody in your surrounding
area, similar to the 'Smart Bomb' introduced in Defender. This however,
made the game a little too easy to complete for the budding Johnny
One-Move's out there. But this was soon limited in follow up's such
as Captain Commando where performing the Special Move would result
in depletion of energy.
Final Fight is still one of the most enjoyable and classic beat
'em ups of all time. If you've never played it before, now's your
chance!
david twomey
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